Monday 25 June 2018

Wild Guns

System(s): Super Nintendo, Wii Virtual Console, Nintendo Switch, PlayStation 4, Windows

Genre: Shoot em' Up

Developer: Natsume
Publisher: Titus Software

Release Dates:
Japan - August 1994
North America - July 1995
Europe - October 1996

Note: This is a review of the original version, not the enhanced remake first released in 2017. But that game is even more badass.

Wild Guns was a manga inspired shooter with sci-fi and western influences that was released late in the life of the Super Nintendo. It was part of the shooting gallery genre, which is fairly niche but one I have always found addictive and enjoyable. The game evokes fond memories for me of coin-op shooters in an era in which the arcade was in its' twilight years. Perhaps most impressively, it was made on a limited budget with a team of only three dedicated people, plus two support staff and yet was churned out in only five months. International releases were perhaps understandably less efficient, considering the translation process for releasing in Europe but impressive for a such a small core team nonetheless.

The plot of Wild Guns centres around Annie, one of the two selectable player characters, whose family has been killed by a rival family called Kid. This is undoubtedly meant to be a not-so-subtle reference to Billy the Kid. Enter space bounty hunter Clint, who agrees to assist Annie in her quest for revenge. Assuming that she is a stereotypically dainty, delicate little flower, Clint sets off to fight the family on his own. Annie protests, pointing out her sharpshooting skills and her burning desire for revenge. Allegedly she only wore a 19th century style dress in this game because it was easier to animate but it adds character and charm. The hand drawn art style and anime feel looks great in 2D. Explosions look nice and guns feel like they really pack a punch. There is something to be said for forgoing the trend of 2.5D that was gaining traction at this time. Bosses and enemies are an outlandish, wacky mix of Western and Sci-fi. It's particularly noteworthy that you can choose either a male or female character, which was rarely a consideration during the pre-Tomb Raider era.

Gameplay is relatively simple, yet challenging. Similar to 'bullet hell' shooters such as Contra, there will be projectiles flying at you from all over the screen and a single hit is all that is required to kill you. Your chosen sharpshooter will move left to right on the foreground, while enemies pop up in the background. You cannot move while shooting, although you are able to stop and do a rolling dodge, giving you invincibility in the process until the animation is completed. You still need to watch your timing though, as you can accidentally dodge one hail of fire only to end your jump right into another with not enough time to move out of the way. Enemies will engage you in melee, which is countered with a simple press of the fire button. Some villains will throw explosives, which can be thrown back at them. You can also jump and use screen destroying bombs, of which up to five can be carried at any one time. If you are having trouble you can also use your lasso to freeze enemies.

That's not all you'll have in your arsenal - aside from valuables that give points, foes will leave behind power ups in the form of guns with limited ammo. Shotguns, grenade launchers, machine guns.....but watch out, as you can end up with the dreaded pea shooter. Literally a toy gun which is useless, so you will have to fire every last round until it is used up, all while dodging enemy fire. You can also utilise the deadly Vulcan gun, which will make you invincible for a short period. It is the most powerful part  of your arsenal and will decimate bosses. But don't make the mistake of thinking all this firepower will make the game a walk in the park. It most certainly will not....however, it is nowhere near the hardest of shooters, and it cannot compare remotely with the difficulty of Contra or its' like. It may be tough, but not enough to make you tear your hair out. One downside which is as much a downside of the genre as a whole is that if you are particularly skilled you could easily beat it in less than 2-3 hours. That's still impressive with such a small budget and development time.

Wild Guns has an interesting take on the Wild West soundtrack, with a pop-style opening theme
mixed with traditional western themes. The Japanese influence in the music is strong, but that is definitely a positive. Having said that, as nice as the music is, I wouldn't say it was anything particularly memorable. Much of the music sets the frantic action up perfectly but is ultimately forgettable. The boss music is perhaps the exception to this, which is the best track in the game.  The ending theme is the only other one that comes close, although it's what you would expect if you have previously beaten any other Japanese developed game - it may put you in mind of Streets of Rage or Resident Evil, although not nearly as good.

Ultimately, if rail/light gun shooters are your thing or if you aren't put off by the length, I would highly recommend Wild Guns to any player. It's fun, provides a decent challenge and the setting and enemies are quirky and varied. It won't last you too long and the music is not up there with the best, but nearly everything else about the game is damn near perfect and most impressively took only five months to make.

Summary

+ Bosses are wacky and great fun to fight
+ Challenging but not insanely difficult
+ Impressively animated
+ Nice variety of attacks and weapons to play with
+ Female protagonist before it was cool

- Only one theme truly stands out from the soundtrack
- Short with minimal replay value


Overall Score

9/10
 

Sunday 22 April 2018

Dragon's Fury

System(s): Mega Drive, TurboGrafx-16

Genre: Pinball

Developer: Technosoft
Publisher: Tengen

Release Dates:
Japan - October 1991
North America - July 1992Media:GamePro US 036.pdf
Europe - September 1992








In the late 1980's, companies worked relentlessly to get around Nintendo's lockout chip on the NES to produce unlicensed titles for the console. The strict licensing system Nintendo used was a means to improve quality standards, which had been a big contributor to video games market crashes in the early 80's. Companies could only release five games for the NES a year, and had to pay a fee for each game, as well as requiring the games to be NES exclusive for two years.

One of the companies that was able to bypass the lockout chip was Tengen. Tengen had once been part of Atari, but split into a new subsidiary responsible for publishing Namco games in the American market until Namco started just doing it themselves. They also tried to negotiate for a less restrictive licence. While other companies continued to release unlicensed games, it's not surprising that Tengen began publishing games for the NES's new rival, the Mega Drive, including the popular RBI Baseball series. One of their better know games was a unique pinball game called Dragon's Fury.

Dragon's Fury was the name given to the console port of Devils Crush. It had a direct port over to the Turbografx-16 under its original name before being ported to the Mega Drive. Honestly it's not hard to see why - the Turbo was not exactly popular compared with Sega and Nintendo consoles, and the original name sounds, well, a bit crap. Pinball games are not something generally full of depth and replay value, but I must admit I got easily addicted to Dragon's Fury. High scores were something losing significance by the time the NES came out in the mid 80's, so to see it on a 16 bit console in 1992 you would be forgiven for being sceptical. Honestly though, it's the only thing besides beating every mini table that keeps the game going, even though it's kind of a central part of pinball. There is a reason pinball games are pretty rare as of the time of writing, and being expected to fork out £45 for pinball game is a bit too much to ask unless you're super into pinball machines and can't afford to buy one for your own home.


Dragon's Fury has to be given credit for being able to hold attention as a pinball game with only a single table. Some competitors such as Pinball Dreams on the SNES had at least three or four. Although the less said about KISS Pinball on the Playstation the better. But such is the overall design of the table, with skeleton warriors and sorceresses that transform into dragons that the table rarely gets boring. The risks and rewards of each section of the table are also well balanced, and you really want to get up to the top for the extra point difference. You don't really feel like you're playing a pinball game at times, and I mean that in a good way. It draws you in and there are enough hazards and monsters to destroy for points that it feels multidimensional. If it did just feel like a pinball machine it would get old very quickly.


Dragon's Fury has multiple bonus stages. These bonus stages are where you will rack up most of the points, so you want t finish these as much as possible. There are dragon eggs to destroy, castle doors to take down and creepy smiling jars with bats flying out. The most lucrative and difficult of all of these though is the stage 10 mini-game. There is an alien cloud that is very difficult to hit, and often the ball will simply bounce off. When you can hit it, very often it's positioned over a pit and you go back to the table with minimal points. The mini-games are very well designed and you will look forward to playing them just for the novelty and freshness but the challenge adds to their value as well.

Graphically the game is well designed and probably the best part of the table is the woman's head, the pretty blonde warrior princess featured on the cover. Repeatedly rack up points against her head and she will slowly transform until she becomes a dragon and you will access a mini-game by entering the dragons maw. Dragon's Fury is spooky yet in spite of the colour scheme you won't have trouble tracking where the ball is. Sadly there is just the one table, and it would have been nice to have a bit more variety in the music on the main table. Speaking of the music, the mini-game music is excellent and among the best in the game. What little music is there doesn't disappoint and the sound effects are competent enough when destroying things.

Ultimately if for whatever reason you're looking for a good pinball video game, this is the one I recommend the most. It's graphically well designed, the mini-games are fun and the music is good. It's just a shame there wasn't more of it. Also the replay value is only maintained by beating your high score - there are no extras to unlock, no hidden mini-games. Dragon's Fury misses out on being a truly great game without these.


Summary

+ Best pinball game out there
+ Creative and creepy stages and table
+ Mini-games are engrossing

- Paying full price for a pinball game is a bit mad
- Minimal replay value
- Only one pinball table


Overall Score

6/10